Source: pd-vstplugin Section: sound Priority: optional Maintainer: Debian Multimedia Maintainers Uploaders: IOhannes m zmölnig (Debian/GNU) , Build-Depends: debhelper-compat (= 13), dh-sequence-puredata, cmake, fst-dev, libvst3sdk-dev, libx11-dev, supercollider-dev, Standards-Version: 4.7.2 Homepage: https://git.iem.at/pd/vstplugin Vcs-Git: https://salsa.debian.org/multimedia-team/pd/pd-vstplugin.git Vcs-Browser: https://salsa.debian.org/multimedia-team/pd/pd-vstplugin Package: pd-vstplugin Architecture: any Depends: ${misc:Depends}, ${puredata:Depends}, ${shlibs:Depends}, Recommends: ${puredata:Recommends}, Suggests: ${puredata:Suggests}, Provides: ${puredata:Provides}, Description: use VST plugins within Pure Data (Pd) the Pd object [vstplugin~] allows you to use VST (2 and 3) audio plugins within the Pure Data realtime computermusic environment. . Features: - supports all VST2 and VST3 plugins (audio effect, MIDI effect, instruments, etc.) - automate plugin parameters (sample accurate for VST3 plugins) - arbitrary number of inputs/outputs + VST3 multi-bus support - use either the native VST GUI or a generic editor - preset management: read/write standard VST preset files or set/get the plugin state as raw data to build your own preset management - MIDI input/output - transport and tempo support (for arpeggiators, sequencers, parameters with musical time units, etc.) - offline rendering - search for plugins in the standard VST directories or in user defined paths - bit-bridging and sandboxing - (optional) multithreaded plugin processing Package: sc3-vstplugin Architecture: any Depends: supercollider-language, supercollider-server, ${misc:Depends}, ${shlibs:Depends}, Description: use VST plugins within SuperCollider (SC3) the 'VSTPlugin' UGen allows you to use VST (2 and 3) audio plugins within the SuperCollider computermusic environment. . Features: - supports all VST2 and VST3 plugins (audio effect, MIDI effect, instruments, etc.) - automate plugin parameters (sample accurate for VST3 plugins) - arbitrary number of inputs/outputs + VST3 multi-bus support - use either the native VST GUI or a generic editor - preset management: read/write standard VST preset files or set/get the plugin state as raw data to build your own preset management - MIDI input/output - transport and tempo support (for arpeggiators, sequencers, parameters with musical time units, etc.) - offline rendering - search for plugins in the standard VST directories or in user defined paths - bit-bridging and sandboxing - (optional) multithreaded plugin processing