Source: quakespasm Maintainer: Debian Games Team Uploaders: David Banks , Simon McVittie , Stephen Kitt Section: games Priority: optional Build-Depends: debhelper (>= 11~), libflac-dev, libmad0-dev, libmikmod-dev, libopusfile-dev, libsdl2-dev, libvorbis-dev Rules-Requires-Root: no Standards-Version: 4.1.4 Vcs-Browser: https://salsa.debian.org/games-team/quakespasm Vcs-Git: https://salsa.debian.org/games-team/quakespasm.git Homepage: http://quakespasm.sourceforge.net/ Package: quakespasm Architecture: any Depends: ${misc:Depends}, ${shlibs:Depends} Provides: quake-engine, quake-engine-server Description: engine for iD software's Quake QuakeSpasm is a Unix-friendly Quake engine based on the SDL port of the popular FitzQuake. It includes some new features, important fixes, and aims for portability and correctness. . This package contains no data files. To use it, you will need to either install the commercial Quake data, or alternative free data files such as OpenQuartz. . This engine is typically used via a script that launches it with a particular data set, such as the one found in the "quake" package.