Source: recastnavigation Rules-Requires-Root: no Section: libs Priority: optional Maintainer: Debian Games Team Uploaders: Bret Curtis Build-Depends: debhelper-compat (= 13), cmake Standards-Version: 4.5.1 Homepage: https://github.com/recastnavigation/recastnavigation Vcs-Git: https://salsa.debian.org/games-team/recastnavigation.git Vcs-Browser: https://salsa.debian.org/games-team/recastnavigation Package: librecast-dev Multi-Arch: same Section: libdevel Architecture: any Depends: librecast1 (= ${binary:Version}), ${misc:Depends} Description: Software implementation of Recast and Detour Navigation (development files) Recast is state of the art navigation mesh construction toolset for games. . * It is automatic, which means that you can throw any level geometry at it and you will get robust mesh out * It is fast which means swift turnaround times for level designers * It is open source so it comes with full source and you can customize it to your heart's content. . The Recast process starts with constructing a voxel mold from a level geometry and then casting a navigation mesh over it. The process consists of three steps, building the voxel mold, partitioning the mold into simple regions, peeling off the regions as simple polygons . Recastnavigation Development Headers Package: librecast1 Architecture: any Multi-Arch: same Pre-Depends: ${misc:Pre-Depends} Depends: ${shlibs:Depends}, ${misc:Depends} Recommends: ${shlibs:Recommends} Suggests: ${shlibs:Suggests} Description: Software implementation of Recast Navigation (shared library) Recast is state of the art navigation mesh construction toolset for games. . Recastnavigation Libraries