Source: rlvm Section: games Priority: optional Maintainer: Ying-Chun Liu (PaulLiu) Build-Depends: debhelper (>= 10), google-mock, libboost-date-time-dev, libboost-dev, libboost-filesystem-dev, libboost-iostreams-dev, libboost-program-options-dev, libboost-python-dev, libboost-serialization-dev, libboost-thread-dev, libfreetype6-dev, libgl1-mesa-dev, libglew1.5-dev, libgtest-dev, libgtk2.0-dev, libguichan-dev, libjpeg-dev, liblua5.1-0-dev, libluabind-dev, libmad0-dev, libogg-dev, libpng-dev, libsdl-image1.2-dev, libsdl-mixer1.2-dev, libsdl-ttf2.0-dev, libsdl1.2-dev, libvorbis-dev, pkg-config, scons, zlib1g-dev Standards-Version: 4.2.1 Homepage: http://rlvm.net Package: rlvm Architecture: any Depends: fonts-vlgothic | fonts-japanese-gothic, ${misc:Depends}, ${shlibs:Depends} Suggests: ttf-dejavu-core Description: RealLive virtual machine clone rlvm is a Free Software reimplementation of VisualArt's KK's RealLive interpreter. RealLive is a game engine used to write visual novels, used in the games Kanon, Air, CLANNAD, Planetarian, Tomoyo After and Little Busters, among many others.