Source: rocksdb Section: database Priority: optional Maintainer: Laszlo Boszormenyi (GCS) Build-Depends: debhelper-compat (= 11), libgflags-dev, libsnappy-dev, libbz2-dev, zlib1g-dev, liblz4-dev, libzstd-dev Standards-Version: 4.5.0 Homepage: https://rocksdb.org/ Package: librocksdb-dev Section: libdevel Architecture: amd64 arm64 armel armhf ppc64el mips mipsel mips64el sparc64 s390x i386 riscv64 Depends: ${misc:Depends}, librocksdb6.11 (= ${binary:Version}) Conflicts: librocksdb5.7 Replaces: librocksdb5.7 Description: persistent Key-Value Store for Flash and RAM Storage (development) C++ library providing an embedded key-value store, where keys and values are arbitrary byte streams. It was developed at Facebook based on LevelDB and provides backwards-compatible support for LevelDB APIs. . RocksDB is optimized for Flash with extremely low latencies. RocksDB uses a Log Structured Database Engine for storage, written entirely in C++. . RocksDB features highly flexible configuration settings that may be tuned to run on a variety of production environments, including pure memory, Flash, hard disks or HDFS. It supports various compression algorithms and good tools for production support and debugging. . Features: - Designed for application servers wanting to store up to a few terabytes of data on locally attached Flash drives or in RAM - Optimized for storing small to medium size key-values on fast storage -- flash devices or in-memory - Scales linearly with number of CPUs so that it works well on ARM processors . This package contains libraries and header files for developing applications that use librocksdb . Package: librocksdb6.11 Section: libs Architecture: amd64 arm64 armel armhf ppc64el mips mipsel mips64el sparc64 s390x i386 riscv64 Depends: ${misc:Depends}, ${shlibs:Depends} Description: persistent Key-Value Store for Flash and RAM Storage C++ library providing an embedded key-value store, where keys and values are arbitrary byte streams. It was developed at Facebook based on LevelDB and provides backwards-compatible support for LevelDB APIs. . RocksDB is optimized for Flash with extremely low latencies. RocksDB uses a Log Structured Database Engine for storage, written entirely in C++. . RocksDB features highly flexible configuration settings that may be tuned to run on a variety of production environments, including pure memory, Flash, hard disks or HDFS. It supports various compression algorithms and good tools for production support and debugging. . Features: - Designed for application servers wanting to store up to a few terabytes of data on locally attached Flash drives or in RAM - Optimized for storing small to medium size key-values on fast storage -- flash devices or in-memory - Scales linearly with number of CPUs so that it works well on ARM processors Package: rocksdb-tools Architecture: amd64 arm64 armel armhf ppc64el mips mipsel mips64el sparc64 s390x i386 riscv64 Depends: ${misc:Depends}, ${shlibs:Depends} Description: persistent Key-Value Store for Flash and RAM Storage (tools) C++ library providing an embedded key-value store, where keys and values are arbitrary byte streams. It was developed at Facebook based on LevelDB and provides backwards-compatible support for LevelDB APIs. . RocksDB is optimized for Flash with extremely low latencies. RocksDB uses a Log Structured Database Engine for storage, written entirely in C++. . RocksDB features highly flexible configuration settings that may be tuned to run on a variety of production environments, including pure memory, Flash, hard disks or HDFS. It supports various compression algorithms and good tools for production support and debugging. . Features: - Designed for application servers wanting to store up to a few terabytes of data on locally attached Flash drives or in RAM - Optimized for storing small to medium size key-values on fast storage -- flash devices or in-memory - Scales linearly with number of CPUs so that it works well on ARM processors . This package contains administration and data access tools.