Source: shine Section: libs Priority: optional Maintainer: Debian Multimedia Maintainers Uploaders: Sebastian Ramacher Homepage: https://github.com/savonet/shine Standards-Version: 4.1.4 Build-Depends: debhelper (>= 11) Vcs-Git: https://salsa.debian.org/multimedia-team/shine.git Vcs-Browser: https://salsa.debian.org/multimedia-team/shine Package: libshine3 Architecture: any Multi-Arch: same Depends: ${misc:Depends}, ${shlibs:Depends} Description: Fixed-point MP3 encoding library - runtime files Shine can be used to encode audio data on architectures with no floating point processing unit (FPU) at a much better rate than encoding libraries implemented using floating-point arithmetic. . This package contains the files needed to run a program compiled using Shine. Package: libshine-dev Architecture: any Multi-Arch: same Section: libdevel Depends: libshine3 (= ${binary:Version}), pkg-config, ${misc:Depends} Description: Fixed-point MP3 encoding library - development files Shine can be used to encode audio data on architectures with no floating point processing unit (FPU) at a much better rate than encoding libraries implemented using floating-point arithmetic. . This package contains the files needed to compile and statically link against Shine. Package: shineenc Architecture: any Section: sound Depends: libshine3 (= ${binary:Version}), ${shlibs:Depends}, ${misc:Depends} Description: Fixed-point MP3 encoding library - frontend binary Shine can be used to encode audio data on architectures with no floating point processing unit (FPU) at a much better rate than encoding libraries implemented using floating-point arithmetic. . This package contains a frontend binary capable of encoding WAVE files using Shine.