Source: shockolate Section: contrib/games Maintainer: Debian Games Team Uploaders: Sébastien Noel Build-Depends: debhelper-compat (= 14), cmake, libsdl2-dev, libsdl2-mixer-dev, libfluidsynth-dev Standards-Version: 4.7.4 Homepage: https://github.com/Interrupt/systemshock Vcs-Browser: https://salsa.debian.org/games-team/shockolate Vcs-Git: https://salsa.debian.org/games-team/shockolate.git Package: shockolate Architecture: any Depends: ${shlibs:Depends}, ${misc:Depends}, timgm6mb-soundfont | sf2-soundfont-gm, game-data-packager-runtime Recommends: system-shock-data | game-data-packager Description: System Shock game engine Shockolate is a source port of System Shock, a 1994 first-person action-adventure developed by LookingGlass Technologies. The game is set inside a large, multi-level space station, in which players explore, combat enemies and solve puzzles. . Shockolate aims to preserve the original gaming experience with a few improvements, such as an OpenGL renderer and support for mods. . The original System Shock game data files are required to run Shockolate. You can install them by using the game-data-packager tool.