Source: tiled-qt Section: utils Priority: optional Maintainer: Ying-Chun Liu (PaulLiu) Build-Depends: debhelper (>= 11), default-jdk, docbook-xsl, libqt5opengl5-dev, libzstd-dev, maven-debian-helper (>= 2.1), netpbm, pkg-config, qtdeclarative5-dev, qttools5-dev-tools, xsltproc, zlib1g-dev Standards-Version: 4.4.1 Homepage: http://www.mapeditor.org/ Package: tiled Architecture: any Depends: ${misc:Depends}, ${shlibs:Depends} Description: general purpose tile map editor Tiled is a general purpose tile map editor. It's built to be easy to use, yet capable of catering to a host of varying game engines, whether your game is an RPG, platformer or Breakout clone. Tiled supports plugins to read and write map formats, in addition to its map format, to support map formats in use by engines. Package: libtiled1 Architecture: any Section: libs Depends: ${misc:Depends}, ${shlibs:Depends} Multi-Arch: same Description: library for general purpose tile map editor Tiled is a general purpose tile map editor. It's built to be easy to use, yet capable of catering to a host of varying game engines, whether your game is an RPG, platformer or Breakout clone. Tiled supports plugins to read and write map formats, in addition to its map format, to support map formats in use by engines. . This package contains the library to read the map files. Package: libtiled-dev Architecture: any Section: libdevel Depends: libtiled1 (= ${binary:Version}), ${misc:Depends}, ${shlibs:Depends} Description: library for general purpose tile map editor (development headers) Tiled is a general purpose tile map editor. It's built to be easy to use, yet capable of catering to a host of varying game engines, whether your game is an RPG, platformer or Breakout clone. Tiled supports plugins to read and write map formats, in addition to its map format, to support map formats in use by engines. . This package contains the development headers for libtiled.