Source: vkquake Section: games Maintainer: Debian Games Team Uploaders: John Rowley Build-Depends: debhelper-compat (= 14), dh-exec, architecture-is-little-endian, glslang-tools, libflac-dev, liblodepng-dev, libmimalloc-dev, libmpg123-dev, libopus-dev, libopusfile-dev, libsdl3-dev, libstb-dev, libvorbis-dev, libvulkan-dev (>= 1.4.341.0), libx11-xcb-dev, meson, spirv-tools, Standards-Version: 4.7.4 Homepage: https://github.com/Novum/vkQuake Vcs-Git: https://salsa.debian.org/games-team/vkquake.git Vcs-Browser: https://salsa.debian.org/games-team/vkquake Package: vkquake Architecture: any Multi-Arch: foreign Provides: quake-engine, quake-enginer-server, Description: Vulkan Quake port based on QuakeSpasm vkQuake is a port of id Software's Quake using Vulkan instead of OpenGL for rendering. It is based on the popular QuakeSpasm and QuakeSpasm-Spiked ports and runs all mods compatible with QuakeSpasm like Arcane Dimensions. . Although there exists many free partial asset replacements and mods, an original pak0.pak file is still required to use this engine, be it shareware or the full assets obtained from a source of your choosing.