Source: wadc Section: utils Priority: optional Maintainer: Jonathan Dowland Build-Depends: asciidoctor, debhelper (>= 9), default-jdk-headless (>= 2:1.8), dh-exec, maven-debian-helper (>= 2.1) Standards-Version: 3.9.8 Vcs-Git: https://github.com/jmtd/wadc -b debian Vcs-Browser: https://github.com/jmtd/wadc Homepage: https://jmtd.net/wadc/ Package: wadc Architecture: all Depends: default-jre (>= 2:1.8) | java8-runtime, jarwrapper, ${maven:Depends}, ${misc:Depends} Recommends: freedoom | doom-wad | boom-wad | game-data-packager, prboom-plus | boom-engine | doom-engine, zdbsp | doom-node-builder, ${java:Recommends} Suggests: ${maven:OptionalDepends} Description: programming environment for creating Doom maps WadC (Wad Compiler) is an Integrated Development Environment and functional programming language for developing Doom-engine maps. It can be used to generate complex levels which can be saved in Doom's WAD format. . The IDE includes a text-editor component; a debug output pane and a 2D drawing pane which previews the current script's output. Also included is an experimental command line interface, wadccli. . An external nodes builder (such as glbsp) is required before the resulting WAD file can be played by a doom-engine.