Source: zdbsp Section: utils Priority: optional Maintainer: Jonathan Dowland Build-Depends: cmake, debhelper (>= 10), zlib1g-dev Standards-Version: 4.2.1 Homepage: https://github.com/rheit/zdbsp Vcs-Git: https://salsa.debian.org/debian/zdbsp.git Vcs-Browser: https://salsa.debian.org/debian/zdbsp Package: zdbsp Architecture: any Depends: ${misc:Depends}, ${shlibs:Depends} Provides: doom-node-builder Description: node builder library for OpenGL-based Doom-style games zdbsp is a node builder specially designed to be used with OpenGL ports of the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification, which means it adds some new special nodes to a WAD file that makes it very easy (and fast!) for an OpenGL DOOM engine to compute the polygons needed for drawing the levels.