Source: zxc Section: libs Priority: optional Maintainer: Alex Myczko Rules-Requires-Root: no Build-Depends: debhelper-compat (= 13), cmake, Standards-Version: 4.7.3 Homepage: https://github.com/hellobertrand/zxc Vcs-Browser: https://salsa.debian.org/debian/zxc Vcs-Git: https://salsa.debian.org/debian/zxc.git Package: libzxc-dev Section: libdevel Architecture: any Multi-Arch: same Depends: libzxc0 (= ${binary:Version}), ${misc:Depends}, Description: High-performance asymmetric lossless compression library - header files This is a high-performance, lossless, asymmetric compression library optimized for Content Delivery and Embedded Systems (Game Assets, Firmware, App Bundles). It is designed to be "Write Once, Read Many.". Unlike codecs like LZ4, ZXC trades compression speed (build-time) for maximum decompression throughput (run-time). Package: libzxc0 Architecture: any Multi-Arch: same Depends: ${shlibs:Depends}, ${misc:Depends}, Description: High-performance asymmetric lossless compression library This is a high-performance, lossless, asymmetric compression library optimized for Content Delivery and Embedded Systems (Game Assets, Firmware, App Bundles). It is designed to be "Write Once, Read Many.". Unlike codecs like LZ4, ZXC trades compression speed (build-time) for maximum decompression throughput (run-time). . This is the library. Package: zxc Section: utils Architecture: any Depends: ${shlibs:Depends}, ${misc:Depends}, libzxc0 (= ${binary:Version}) Description: High-performance asymmetric lossless compression binary This is a high-performance, lossless, asymmetric compression library optimized for Content Delivery and Embedded Systems (Game Assets, Firmware, App Bundles). It is designed to be "Write Once, Read Many.". Unlike codecs like LZ4, ZXC trades compression speed (build-time) for maximum decompression throughput (run-time). . This is the binary.