Installed: angband_291.orig.tar.gz to dists/woody/non-free/source/games/angband_291.orig.tar.gz replacing angband_290.orig.tar.gz angband_291-1.diff.gz to dists/woody/non-free/source/games/angband_291-1.diff.gz replacing angband_290-1.diff.gz angband_291-1.dsc to dists/woody/non-free/source/games/angband_291-1.dsc replacing angband_290-1.dsc angband_291-1_i386.deb to dists/woody/non-free/binary-i386/games/angband_291-1.deb replacing angband_290-1.deb -----BEGIN PGP SIGNED MESSAGE----- Format: 1.6 Date: Tue, 25 Jul 2000 22:45:11 -0500 Source: angband Binary: angband Architecture: source i386 Version: 291-1 Distribution: unstable Urgency: low Maintainer: Manoj Srivastava <srivasta@debian.org> Description: angband - A single-player, text-based, dungeon simulation Changes: angband (291-1) unstable; urgency=low . * New upstream maintainer, and new version. Lots of changes. Changes in Angband 2.9.1: * Added color coded messages and more sound events. * Allowed the modification of the various *_info.txt limits without recompiling. * The lib/data/*_info.raw files will be automatically rebuild when the lib/edit/*_info.txt files are changed. * The monster spoilers and the list of known uniques sort the monsters now. * Made player races, player history, shop owners, and race*dependent price adjustments customizable (Prfnoff). * Moved the monster recall information out of the monster race array making room for a lot more monsters (Prfnoff). * Random item abilities of *identified* items are now displayed in character dumps (Prfnoff). * Identify and *identify* spells only affect unidentified items now. * Added a "create artifact" wizard command. * Added optional, case-insensitive searches (can be toggled with the '!' key). * Added an "examine/look at item" command to the stores. * The "examine item" command now shows all known properties of an item, even if it is not *identified*. * Made artifact activations configurable in a_info.txt (Arcum Dagsson). * The last 15 messages are now added to the character dump (Prfnoff). * Reduced the number of option settings printed in character dumps. * Empty slots in the players inventory or home are no longer printed in character dumps. * Added a character death menu (Prfnoff and Ed Cogburn). * Added the ego-item generation patch (Matthias Kurzke). * The date in the high-scores is now saved with four digit years. * The "brand bolts" activation of "Cubragol" now allows the user to select which bolts to brand. * Added 21 new vaults (Chris Weisinger). * The Resistance spell sets the duration for all temporary resistances to the same value now. * Fixed a bug that generated wrong item indices for the home in char-dumps. * The temple will now buy identified blessed blades. * Fixed a bug that allowed monsters to sometimes get double moves, even if the player is faster. * Object and message recall are now correctly refreshed. * Fixed the wizard mode flag display. * The alter command ('+' and easy_open option) no longer tries to bash down doors. * Fixed a bug that caused the effect of aggravate monsters scrolls to skip one monster. * Fixed a bug in the easy-floor option that sometimes displayed wrong labels. * Prices for identified armor with hit, damage, or armor penalities were wrong. * Fixed a bug that allowed the player to recall into rubble. * Screen-dumps are now correctly loaded. * Fixed a bug in the random artifact generation that sometimes caused random artifacts to change. * Fixed a bug that erased pseudo-id in shops even if the item was not sold. * Fixed a wrong message when the player gets killed by poisonous food. * Random artifact diggers are now in the spoilers. * Fixed a bug that messed up objects on the floor when modifying them in debug mode. * The score-penalities are now correctly reset when starting a new character. * Moved some sound-events so that they are played before the associated message is printed. * Opening doors is now properly repeated when the easy_alter option is on. * Modified the monster AI for fleeing monsters a bit. * Fixed a bug that could cause crashes with very long object descriptions. * One highscore entry was sometimes not displayed when the current character was part of the highscore list. * Dumping the options appends to the file now instead of overwriting it. * Modified the spell-tiles assignments for the 8x8 graphics. * The 16x16 tile for the Monadic Deva is now correctly displayed. * The 8x8 tiles for hobbit players are no longer displayed as human warriors. * Fixed some bugs in the lighting code for 16x16 tiles. * Saving a character dump prints now a success (or failure) message. * Trying to destroy an already identified artifact no longer adds the {special} inscription. * Small modification to the docs. * Added documentation for the *_info.txt file format. * Class and race specific *.prf files are now loaded automatically. * Added Ben's code-cleanups and his rewrite of the "panel" and "overhead map" code. * Added a workaround for a bug in the optimizer of the GCC compiler. * Removed several compiler warnings. * Replaced the makefile.emx with the correct version. * Added a makefile for cygwin. * Fixed some problems when compiling Angband without the MONSTER_FLOW and/or MONSTER_AI options. * Removed a bug that caused a wrong error message to be displayed when the mask.bmp file in the Windows version was missing. * Added the IBM pseudo-graphics font. * Updated the pref files for Acorn and Mac. * Added Mark Howson's main-ami.c and Musus Umbra's main-acn.c with several other Acorn support files. * Added newer main-mac.c and graf-mac.prf files that support 16x16 tiles with transparency. * Closing the main-window of the Win32 version while it's minimized now works correctly. * The Windows version now supports multiple samples per sound event. * Added a graphical map to the Windows version. * Added the newest X11 modules by Ben Harrison and Steven Fuerst. * The Windows version now lists the current character in the score display. * Turned on the compile time option that allows players to put an .angband.prf file in their home directory. * Added gamma correction to the Windows version. Files: cbea17ba507ec4130cbe634ad74bcd75 559 non-free/games optional angband_291-1.dsc e2f154f6f4c401bfb4371dd6f18137f4 970530 non-free/games optional angband_291.orig.tar.gz d669ad36d7a2758bc3834ced06c470ae 21435 non-free/games optional angband_291-1.diff.gz c56b0095bb653ef91ac798adec250adf 462298 non-free/games optional angband_291-1_i386.deb -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.2 (GNU/Linux) Comment: For info see http://www.gnupg.org iD8DBQE5fqpTIbrau78kQkwRATFZAJ9SpHu8yrpklJbH5uoNpjT8T0QXTgCfcK0G HjiKTX9ZYOicHCYE9C6VX+g= =VNoA -----END PGP SIGNATURE-----