3 issues skipped by the security teams:
- CVE-2019-13616: SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in BlitNtoN in video/SDL_blit_N.c when called from SDL_SoftBlit in video/SDL_blit.c.
- CVE-2019-13626: SDL (Simple DirectMedia Layer) 2.x through 2.0.9 has a heap-based buffer over-read in Fill_IMA_ADPCM_block, caused by an integer overflow in IMA_ADPCM_decode() in audio/SDL_wave.c.
- CVE-2017-2888: An exploitable integer overflow vulnerability exists when creating a new RGB Surface in SDL 2.0.5. A specially crafted file can cause an integer overflow resulting in too little memory being allocated which can lead to a buffer overflow and potential code execution. An attacker can provide a specially crafted image file to trigger this vulnerability.